"From Character Role-Play to Orchestrated Reality: LLM-Driven Game World Simulation as a Parameterized-Action POMDP" ☆
Yuhang Huang, Chenmiao Li, Chaowei Fang
CHI PLAY Companion ’26 (ACM). The framework paper behind WorldLines — LLM-driven world simulation as a Parameterized-Action POMDP.
"Far-From-Boundary Fields for Learning Segmented Implicit Solids"
Yuhang Huang, Takashi Kanai
Computers & Graphics, Volume 138, Article 104648, 2026.
"DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning"
Yuhang Huang, Takashi Kanai
Computer Graphics Forum, e70002, 15 pages, February 2025. GRSI Replicability Stamp.
"Predicting Brittle Fracture Surface Shape From a Versatile Database"
Yuhang Huang, Yonghang Yu, Takashi Kanai
Computer Animation and Virtual Worlds, Volume 30, Issue 6, e1865, 19 pages, November/December 2019.
"Brittle Fracture Prediction Method for Plane Shapes Using Conditional-GANs"
Yuhang Huang, Takashi Kanai
Proc. 12th Asian Forum on Graphic Science, Article No.25, 9 pages, Kunming, China, August 2019.
"Data-Driven Approach for Simulating Brittle Fracture Surfaces"
Yonghang Yu, Yuhang Huang, Takashi Kanai
ACM SIGGRAPH ASIA 2017 Workshop: Data-Driven Animation Techniques (D2AT), 8 pages, Bangkok, Thailand, 2017.